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NS360

06 · Product & Experience Design

Design that survives contact with engineering.

Our designers and engineers work in the same room, so every screen is decided with the API behind it and every constraint shapes the design early. The result is a product that looks as intended when it ships, because it was designed to be built.

When teams call us

You might be here because…

  1. 01You know the problem but not yet the product.
  2. 02Your product has grown feature by feature and now nobody can find anything.
  3. 03Your interface is built from inconsistent components and every screen is a special case.
  4. 04Enterprise customers need accessibility commitments you can’t make yet.
  5. 05You need a prototype real users can react to before you commit to building.

01What we build

Product & Experience Design, in practice.

  • 01

    Strategy and discovery

    Interviews, workflow mapping and competitive analysis that turn a problem into a prioritized product definition and a plan you can take to a board.

  • 02

    UX and interaction design

    Information architecture, flows and interaction details for the paths that matter most, including error, empty and edge states.

  • 03

    Interface design

    Clear, calm interfaces with a considered visual language, designed at real content lengths and real data volumes.

  • 04

    Prototyping and testing

    Clickable and coded prototypes tested with real users, so decisions rest on evidence rather than opinion.

  • 05

    Design systems

    Tokens, components and documentation shared between design files and code, so the system stays consistent as the team grows.

  • 06

    Complex tools

    Dashboards, admin consoles, developer tools and data-heavy interfaces where density and clarity both matter.

02How we hold the line

The standards that come with it.

Designed with the build in mind
Engineers review designs as they form, and designers review builds as they land. Nothing is thrown over a wall.
Accessible from the start
Contrast, focus order, keyboard paths, screen-reader semantics and reduced motion are designed, not retrofitted.
Real content, real states
Designs use realistic data and cover loading, empty, error and permission states before they reach development.
One source of truth
Design tokens flow into code, so a color or spacing change happens once and everywhere.

03Across the loop

How this practice shows up at every stage.

  1. 01 · 000°

    Design

    Research, definition, flows and interfaces, tested with users before code.

  2. 02 · 060°

    Engineer

    Designers pair with engineers through build, reviewing what ships.

  3. 03 · 120°

    Integrate

    Interfaces designed around real API responses, latency and failure modes.

  4. 04 · 180°

    Secure

    Permission states, consent flows and security prompts designed to be understood.

  5. 05 · 240°

    Scale

    A design system that keeps a growing product coherent.

  6. 06 · 300°

    Maintain

    Usability reviews and design debt paid down alongside features.

04Tools we reach for

Chosen for your constraints, not our habits. These are common starting points, not a catalogue.

Design
FigmaDesign tokensCoded prototypes
Research
InterviewsUsability testingAnalytics review

See the full stack

05How engagements run

How engagements run

  • Discovery sprint

    Two to four weeks to define the product, test the riskiest assumptions and plan the build.

  • Product design

    Design for a new product or major redesign, delivered with engineering.

  • Design system

    A shared system of tokens, components and documentation in design and code.

See how an engagement runs, from the first call to handover.

Questions

What people ask first.

Yes. Design-only engagements are welcome, and they benefit from our engineers reviewing feasibility as the work forms, so your own team can build it with confidence.

Yes. We can deliver tokens and components in your front-end stack, documented and versioned, alongside the design library.

By designing for it from the first wireframe: contrast-checked palettes, keyboard and screen-reader paths specified in the design, and automated plus manual checks during build.

Start a conversation

Which screen do your users get lost on?

A few lines are enough. We reply in writing, with questions rather than a sales deck.