06 · Product & Experience Design
Design that survives contact with engineering.
When teams call us
You might be here because…
- 01You know the problem but not yet the product.
- 02Your product has grown feature by feature and now nobody can find anything.
- 03Your interface is built from inconsistent components and every screen is a special case.
- 04Enterprise customers need accessibility commitments you can’t make yet.
- 05You need a prototype real users can react to before you commit to building.
01What we build
Product & Experience Design, in practice.
01
Strategy and discovery
Interviews, workflow mapping and competitive analysis that turn a problem into a prioritized product definition and a plan you can take to a board.
02
UX and interaction design
Information architecture, flows and interaction details for the paths that matter most, including error, empty and edge states.
03
Interface design
Clear, calm interfaces with a considered visual language, designed at real content lengths and real data volumes.
04
Prototyping and testing
Clickable and coded prototypes tested with real users, so decisions rest on evidence rather than opinion.
05
Design systems
Tokens, components and documentation shared between design files and code, so the system stays consistent as the team grows.
06
Complex tools
Dashboards, admin consoles, developer tools and data-heavy interfaces where density and clarity both matter.
02How we hold the line
The standards that come with it.
- Designed with the build in mind
- Engineers review designs as they form, and designers review builds as they land. Nothing is thrown over a wall.
- Accessible from the start
- Contrast, focus order, keyboard paths, screen-reader semantics and reduced motion are designed, not retrofitted.
- Real content, real states
- Designs use realistic data and cover loading, empty, error and permission states before they reach development.
- One source of truth
- Design tokens flow into code, so a color or spacing change happens once and everywhere.
03Across the loop
How this practice shows up at every stage.
01 · 000°
Design
Research, definition, flows and interfaces, tested with users before code.
02 · 060°
Engineer
Designers pair with engineers through build, reviewing what ships.
03 · 120°
Integrate
Interfaces designed around real API responses, latency and failure modes.
04 · 180°
Secure
Permission states, consent flows and security prompts designed to be understood.
05 · 240°
Scale
A design system that keeps a growing product coherent.
06 · 300°
Maintain
Usability reviews and design debt paid down alongside features.
04Tools we reach for
Chosen for your constraints, not our habits. These are common starting points, not a catalogue.
- Design
- FigmaDesign tokensCoded prototypes
- Research
- InterviewsUsability testingAnalytics review
05How engagements run
How engagements run
Discovery sprint
Two to four weeks to define the product, test the riskiest assumptions and plan the build.
Product design
Design for a new product or major redesign, delivered with engineering.
Design system
A shared system of tokens, components and documentation in design and code.
See how an engagement runs, from the first call to handover.
Questions
What people ask first.
Yes. Design-only engagements are welcome, and they benefit from our engineers reviewing feasibility as the work forms, so your own team can build it with confidence.
Yes. We can deliver tokens and components in your front-end stack, documented and versioned, alongside the design library.
By designing for it from the first wireframe: contrast-checked palettes, keyboard and screen-reader paths specified in the design, and automated plus manual checks during build.
Start a conversation
Which screen do your users get lost on?
A few lines are enough. We reply in writing, with questions rather than a sales deck.



